home *** CD-ROM | disk | FTP | other *** search
- Hi Johan,
-
- I've looked at the new version of Dview yesterday, it looks much better.
-
- I haven't found the bugs yet, I'll look again tonight.
- I think I don't understand the use of 'f' or 'w' keys; at home, it only
- change the colors in the palette. ???
-
- I think that the possibility to change the window size is a great idea.
- With that, everybody will be able to play DOOM ( a fast version, or a
- great and slower version.).
- In assembler, I'll put the possibility to play in overscan for RVB and TV
- monitors. That could be an option.
-
- I enjoy the way the project works actually. But if you could send me a
- c version without debug code and quite clean, it would be much easier and
- faster for me to translate it. :-)
-
- Yesterday, I've finished to code the first LoadOpenWAD function, and
- I've started to code LoadThings. Actually, everything works well. I'd
- like to finish soon the loading functions to start the display and bsptree
- ones.
-
- I've got megamax c at home, but I couldn't compile your code ...
- Perharps your c is a public domain and you can send me a copy of it ?
- Else, I think that I'll have to find a decent c for atari, coz I'd
- need sometimes to put a printf to know if the c and assembler versions
- give the same results.
-
- I think that actually, it would be appreciate that we clip the walls. I
- wouldn't like to convert half the code, and then realise that I have to
- recode everything.
-
- The second point would be the texture mapping, but I thing it can wait
- actually. What I want, and I think what everybody want is a nervous game,
- fast and speedy. I prefer a non textured very fast and fluent doom than
- a textured slow one. I think that doom is not a labyrinth walk, but a
- nervous game.
-
- OK, want to hear from you soon,
-
- Laurent
-
- PS: If you could send me your code cleaned it would help, Thanks.
-
-
-
-